/*
Copyright 2012 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0x530A
#define PRODUCT_ID      0x6FFC
#define DEVICE_VER      0x0001
#define MANUFACTURER    NPKC
#define PRODUCT         KC60
#define DESCRIPTION     QMK Firmware: KC60

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 14

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
#define MATRIX_ROW_PINS { D0, D1, F6, F7, D5 }
#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B7, D4, B1, B0, B5, B4, D7, D6, B3 }
#define UNUSED_PINS

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

#define BACKLIGHT_PIN B6
#define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 5

#ifdef RGBLIGHT_ENABLE
#    define RGB_DI_PIN F5
#    define RGBLED_NUM 16  // Number of LEDs. Change this to match your use case.
#    define RGBLIGHT_HUE_STEP 8
#    define RGBLIGHT_SAT_STEP 8
#    define RGBLIGHT_VAL_STEP 8
#    define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
#    define RGBLIGHT_SLEEP         /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
#    define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
// #    define RGBLIGHT_EFFECT_BREATHING
// #    define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #    define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #    define RGBLIGHT_EFFECT_SNAKE
// #    define RGBLIGHT_EFFECT_KNIGHT
// #    define RGBLIGHT_EFFECT_CHRISTMAS
// #    define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #    define RGBLIGHT_EFFECT_RGB_TEST
// #    define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
#    define RGBLIGHT_BREATHE_TABLE_SIZE 256  // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
// #    define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
// #    define RGBLIGHT_EFFECT_BREATHE_MAX 255      // 0 to 255
#endif

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
